Augmented Reality and Virtual Reality Gear Market 2017 by Product, Technology, Revenue, Analysis and Forecast to 2021

October 23 17:42 2017

ReportsWeb
Augmented Reality and Virtual Reality Gear Market, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

AR is a technology that diminishes the line between reality and computer-generated graphics. It enhances a user’s experience, in terms of what the user sees, hears, feels, and smells. VR creates an immersive computer-generated environment that is like the real word. VR technology uses computers to develop a simulated artificial environment. With VR, a user can be a part of the experience rather than just view the content on a screen. 

Publisher’s analysts forecast the global augmented reality and virtual reality gear market to grow at a CAGR of 37.45% during the period 2017-2021.

Complete Report Available at http://www.reportsweb.com/global-augmented-reality-and-virtual-reality-gear-market-2017-2021 .

Covered in this report 

The report covers the present scenario and the growth prospects of the global augmented reality and virtual reality gear market for 2017-2021. To calculate the market size, the report considers the unit shipment of each device is multiplied by the average selling price (ASP)..

The market is divided into the following segments based on geography: 
– Americas
– APAC
– EMEA

Publisher’s report, Global Augmented Reality and Virtual Reality Gear Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. 

Key vendors 
– DAQRI
– Microsoft
– Atheer
– Meta
– BAE Systems
– Samsung Electronics
– Oculus
– HTC
– Google
– Sony
– Razer
– VisusVR
– FOVE
– Starbreeze

Get Sample of the Report at: http://www.reportsweb.com/inquiry&RW0001608768/sample .                          

Market driver

– Use of AR technology for effective advertising

– For a full, detailed list, view our report 

Market challenge 
– Lack of content
– For a full, detailed list, view our report 

Market trend 
– Growing developer interest in AR and VR apps
– For a full, detailed list, view our report 

Inquire about Report at: http://www.reportsweb.com/inquiry&RW0001608768/buying .                   

Table of Contents:

Part 01: Executive Summary

Part 02: Scope Of The Report

Part 03: Research Methodology

Part 04: Introduction

Part 05: Market Landscape

PART 06: Technology life cycle

PART 07: Market landscape

PART 08: Market segmentation by technology

PART 09: Market segmentation by product

PART 10: Market segmentation by end-user

PART 11: Geographical segmentation

PART 12: Market drivers

PART 13: Impact of drivers

PART 14: Market challenges

PART 15: Impact of drivers and challenges

PART 16: Market trends

PART 18: Appendix

Purchase this Premium Research Report at: http://www.reportsweb.com/buy&RW0001608768/buy/3500 . (Priced at US$ 3500).

Media Contact
Company Name: ReportsWeb
Contact Person: Rajat Sahni
Email: Send Email
Phone: +1-646-491-9876
City: Pune
Country: India
Website: http://www.reportsweb.com/global-augmented-reality-and-virtual-reality-gear-market-2017-2021

  Categories: